<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
    <title>PlayOldGames.net</title>
    <link rel="alternate" type="text/html" href="http://www.playoldgames.net/" />
    <link rel="self" type="application/atom+xml" href="http://www.playoldgames.net/atom.xml" />
    <id>tag:www.playoldgames.net,2007-12-05://1</id>
    <updated>2008-07-02T22:32:56Z</updated>
    
    <generator uri="http://www.sixapart.com/movabletype/">Movable Type Personal 4.12</generator>

<entry>
    <title>Chrono Trigger coming to the DS</title>
    <link rel="alternate" type="text/html" href="http://www.playoldgames.net/2008/07/chrono-trigger-coming-to-the-d.html" />
    <id>tag:www.playoldgames.net,2008://1.402</id>

    <published>2008-07-02T22:25:20Z</published>
    <updated>2008-07-02T22:32:56Z</updated>

    <summary>Hmm, what&apos;s this? And a press release to match... Chrono Trigger is being ported to the Nintendo DS! In the press release it hints at a few of the new additions: Taking advantage of the Nintendo DS hardware, CHRONO TRIGGER...</summary>
    <author>
        <name>Jonathan</name>
        <uri>http://www.playoldgames.net/</uri>
    </author>
    
        <category term="New Releases" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="nintendods" label="Nintendo DS" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="squareenix" label="Square-Enix" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://www.playoldgames.net/">
        <![CDATA[<p>Hmm, <a href="http://na.square-enix.com/ctds/" target="_blank">what's this?</a></p>
<p>And a <a href="http://biz.yahoo.com/prnews/080702/law041.html?.v=101" target="_blank">press release to match...</a></p>
<p>Chrono Trigger is being ported to the Nintendo DS!</p>
<p><img style="float:none;" src="/stories/game_sprites/chrono_trigger/chronotrigger_castle.png" width="256" height="650" alt="Magus' Castle"</img></p>
<p>In the press release it hints at a few of the new additions:</p>
<ul><li>Taking advantage of the Nintendo DS hardware, CHRONO TRIGGER makes its way onto the portable platform with all-new dual screen presentation and Touch-Screen functionality</li>
<li>A brand new dungeon and a Wireless Play mode adds exciting new dimensions to this timeless classic</li></ul>
<p>I'll be keeping an eye on this one! The PS1 port was pretty slow and the music wasn't quite right... I'm glad I have the SNES original.</p>]]>
        
    </content>
</entry>

<entry>
    <title>Nintendo of Canada auctioning for charity</title>
    <link rel="alternate" type="text/html" href="http://www.playoldgames.net/2008/05/nintendo-of-canada-auctioning.html" />
    <id>tag:www.playoldgames.net,2008://1.399</id>

    <published>2008-05-30T17:49:19Z</published>
    <updated>2008-05-30T17:58:34Z</updated>

    <summary>Nintendo of Canada is auctioning off some factory sealed NES, SNES and Gameboy games they recently found in their warehouse. All of the proceeds will be going to the United Way. Since these games are coming straight from Nintendo, all...</summary>
    <author>
        <name>Jonathan</name>
        <uri>http://www.playoldgames.net/</uri>
    </author>
    
        <category term="Aquisitions" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="auction" label="auction" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="nintendo" label="Nintendo" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://www.playoldgames.net/">
        <![CDATA[<p>Nintendo of Canada is auctioning off some factory sealed NES, SNES and Gameboy games they recently found in their warehouse. All of the proceeds will be going to the United Way. Since these games are coming straight from Nintendo, all the factory-sealed game collectors out there are shelling out the big bucks, since these are pretty much guaranteed to be the real deal and not re-seals by some shady seller.</p>
<p><img style="border: 1px solid #000;" src="/stories/noc_auction.jpg" width="400" height="300" alt="factory sealed games" /></p>
<p><a href="http://search.ebay.com/_W0QQsassZnocl604" target="_blank">Check out the auctions here!</a></p>]]>
        
    </content>
</entry>

<entry>
    <title>Metal Slug 7 DS Preview Video</title>
    <link rel="alternate" type="text/html" href="http://www.playoldgames.net/2008/05/metal-slug-7-ds-preview-video.html" />
    <id>tag:www.playoldgames.net,2008://1.398</id>

    <published>2008-05-16T17:30:36Z</published>
    <updated>2008-05-16T17:38:02Z</updated>

    <summary>By far my favorite run-and-gun series has been Metal Slug. Originally for SNK&apos;s NeoGeo hardware, this series has been ported to various other systems. SNK Playmore has been working on the seventh title in the series set to be released...</summary>
    <author>
        <name>Jonathan</name>
        <uri>http://www.playoldgames.net/</uri>
    </author>
    
        <category term="New Releases" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Video" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="ds" label="DS" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="metalslug" label="Metal Slug" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://www.playoldgames.net/">
        <![CDATA[<p>By far my favorite run-and-gun series has been Metal Slug. Originally for SNK's NeoGeo hardware, this series has been ported to various other systems. SNK Playmore has been working on the seventh title in the series set to be released for the Nintendo DS. A preview video has been released showing a few minutes of gameplay and some of the other game modes available; check it out below!</p>
<p><img src="/stories/game_boxes/metal-slug-box.jpg" width="450" height="504" alt="Metal Slug AES box" /></p>
<p><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/4bpCBXJTXh8&hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/4bpCBXJTXh8&hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></p>]]>
        
    </content>
</entry>

<entry>
    <title>Space Invaders Cutting Board</title>
    <link rel="alternate" type="text/html" href="http://www.playoldgames.net/2008/05/space-invaders-cutting-board.html" />
    <id>tag:www.playoldgames.net,2008://1.397</id>

    <published>2008-05-06T17:52:20Z</published>
    <updated>2008-05-06T19:01:51Z</updated>

    <summary>It&apos;s a rare thing when two wildly different interests can combine into one. In addition to old video games, I really enjoy cooking. I remember watching Great Chefs of the World on tv when I would get home from high...</summary>
    <author>
        <name>Jonathan</name>
        <uri>http://www.playoldgames.net/</uri>
    </author>
    
        <category term="Retro Culture" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="crafts" label="crafts" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="spaceinvaders" label="space invaders" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://www.playoldgames.net/">
        <![CDATA[<p>It's a rare thing when two wildly different interests can combine into one. In addition to old video games, I really enjoy cooking. I remember watching <i>Great Chefs of the World</i> on tv when I would get home from high school, <i><a href="http://en.wikipedia.org/wiki/Iron_Chef" target="_blank">Iron Chef</a></i> (the original Japanese program) through college and now Alton Brown's <i><a href="http://en.wikipedia.org/wiki/Good_Eats" target="_blank">Good Eats</a></i> whenever I can catch it (or find DVDs at Target). Strangely enough, I didn't pursue a career in cooking - it has been only recently that I've recognized my interest and ability as something more than a passing interest or just being in to food. I was absolutely delighted this morning to stumble upon this custom <a href="http://www.etsy.com/view_listing.php?listing_id=11377901" target="_blank">Space Invaders cutting board at Etsy</a> (via <a href="http://www.productdose.com/article.php?article_id=7754" target="_blank">ProductDose</a>).</p>
<p><img src="/stories/craft/cutting_board.jpg" width="430" height="359" alt="Invaders! Possibly from Space!" /></p>
<p>It's a hand-made board, 17.5" x 12" x 1.25", constructed out of walnut and hard maple. While currently out of stock, the seller plans on making more. I've been in the market for a new cutting board, as the one I have is starting to split and peel away at the seams (no, I didn't take very good care of it).</p>
<blockquote>This hand-made Space Invaders cutting board will add a touch of gamer-nostalgia to any kitchen. The board is made of walnut and hard-maple, put together with FDA approved, water-proof glue, and treated with a mixture of mineral oil and beeswax. This is the same cutting board that I use, and <b>it makes me smile pretty much every time I get to cut on it</b>.</blockquote>
<p>I'm sure it would for me as well!</p>]]>
        
    </content>
</entry>

<entry>
    <title>Long-Exposure Photography of 80s Arcade Games</title>
    <link rel="alternate" type="text/html" href="http://www.playoldgames.net/2008/04/longexposure-photography-of-80.html" />
    <id>tag:www.playoldgames.net,2008://1.396</id>

    <published>2008-04-15T22:38:50Z</published>
    <updated>2008-04-15T22:58:52Z</updated>

    <summary>New York City artist Rosemarie Fiore has many experimental projects, such as using an amusement park ride as a giant spirograph. Using a long exposure photography technique she has captured movement patterns in several arcade games: These photographs are long...</summary>
    <author>
        <name>Jonathan</name>
        <uri>http://www.playoldgames.net/</uri>
    </author>
    
        <category term="Gallery" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Retro Gaming" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="arcade" label="arcade" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="artwork" label="artwork" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="tempest" label="tempest" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://www.playoldgames.net/">
        <![CDATA[<p>New York City artist <a href="http://www.rosemariefiore.com/index.php" target="_blank">Rosemarie Fiore</a> has many experimental projects, such as <a href="http://www.rosemariefiore.com/pages.php?content=gallery.php&navGallID=4&activeType=nonNestGall" target="_blank">using an amusement park ride</a> as a giant <a href="http://en.wikipedia.org/wiki/Spirograph" target="_blank">spirograph</a>. Using a long exposure photography technique she has captured movement patterns in several arcade games:</p>
<blockquote cite="http://www.rosemariefiore.com/pages.php?content=nestGall.php&navGallID=1&activeType=gall">These photographs are long exposures taken while playing video war games of the 80's created by Atari, Centuri and Taito. The photographs were shot from video game screens while I played the games. By recording each second of an entire game on one frame of film, I captured complex patterns not normally seen by the eye.</blockquote>
<p><img src="/stories/gallery/rosemary_fiore/tempest1.jpg" width="480" height="335" alt="Tempest 1" /></p>
<p>The patterns are quite striking. It reminds me of the kind of "ordered chaos" you find in fractal patterns.</p>]]>
        
    </content>
</entry>

<entry>
    <title>N64 in 1994: Silicon Graphics Tech Demo</title>
    <link rel="alternate" type="text/html" href="http://www.playoldgames.net/2008/04/n64-in-1994-silicon-graphics-t.html" />
    <id>tag:www.playoldgames.net,2008://1.38</id>

    <published>2008-04-02T17:00:00Z</published>
    <updated>2008-04-02T17:02:28Z</updated>

    <summary>Riding high on the success of the NES, SuperNES and GameBoy, Nintendo was finishing up development work on its next hardware offering: the Nintendo Ultra 64 (the Ultra was later dropped from the name). At the graphical heart of this...</summary>
    <author>
        <name>Jonathan</name>
        <uri>http://www.playoldgames.net/</uri>
    </author>
    
        <category term="Hardware" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Video" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="n64" label="N64" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="nintendo" label="Nintendo" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://www.playoldgames.net/">
        <![CDATA[<p>Riding high on the success of the NES, SuperNES and GameBoy, Nintendo was finishing up development work on its next hardware offering: the Nintendo Ultra 64 (the Ultra was later dropped from the name). At the graphical heart of this system was a powerful (for the day) 64-bit, 62.5MHz GPU developed by Silicon Graphics (which was originally developed for, and rejected by, SEGA for its upcoming Saturn). Nintendo was definitely not shy in promoting the horsepower of this system before its launch, hoping to distract from the CD/cartridge debate that was raging between gamers at that time.</p>
<p><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/eKlbx5niBu8&hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/eKlbx5niBu8&hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></p>
<p><a href="http://www.youtube.com/watch?v=eKlbx5niBu8" target="_blank">http://www.youtube.com/watch?v=eKlbx5niBu8</a></p>
<ul><li><a href="http://en.wikipedia.org/wiki/Nintendo_64" target="_blank">Nintendo 64 at Wikipedia</a></li></ul>]]>
        
    </content>
</entry>

<entry>
    <title>Twenty Years of Handheld Gaming</title>
    <link rel="alternate" type="text/html" href="http://www.playoldgames.net/2008/03/comparison-of-portable-game-ma.html" />
    <id>tag:www.playoldgames.net,2008://1.3</id>

    <published>2008-03-31T17:00:00Z</published>
    <updated>2008-03-31T17:40:20Z</updated>

    <summary><![CDATA[Portable consoles have come a long way since their introduction in the late 1980s &mdash; compare the Nintendo GameBoy, released in 1989, with Sony's 2005 PlayStation Portable. The advancement is staggering, though it took a bit of time to get...]]></summary>
    <author>
        <name>Jonathan</name>
        <uri>http://www.playoldgames.net/</uri>
    </author>
    
        <category term="Hardware" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Outbound" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="atari" label="Atari" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="ds" label="DS" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="gameboy" label="GameBoy" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="gamegear" label="GameGear" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="gba" label="GBA" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="hardware" label="hardware" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="lynx" label="Lynx" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="nintendo" label="Nintendo" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="nomad" label="Nomad" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="portable" label="portable" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="psp" label="PSP" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="sega" label="SEGA" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="sony" label="Sony" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://www.playoldgames.net/">
        <![CDATA[<p>Portable consoles have come a long way since their introduction in the late 1980s &mdash; compare the Nintendo GameBoy, released in 1989, with Sony's 2005 PlayStation Portable. The advancement is staggering, though it took a bit of time to get there. Generally screen sizes were small, blurry and monochrome (unless you could tolerate a battery life of around only two hours to power a color screen) until around 2001, when Nintendo's GBA was released.</p>
<p><img src="http://www.playoldgames.net/stories/screen_pixel_size.jpg" width="450" height="256" alt="Comparison of screen pixel sizes" /></p>
<p><a href="http://www.pocketgamer.co.uk/r/Various/feature.asp?c=2850" target="_blank">PocketGamer.co.uk looks at the notable portables throughout this period of gaming evolution</a> comparing screen size, screen resolution, initial price, horsepower and physical size. Unfortunately some of the more unique systems, such as NEC's TurboExpress and SNK's NeoGeo Pocket, are not included in this comparison, but you still get an idea of how the technology has advanced and evolved through the years.</p>]]>
        
    </content>
</entry>

<entry>
    <title>YMCK: Chiptunes With Emotion</title>
    <link rel="alternate" type="text/html" href="http://www.playoldgames.net/2008/03/ymck-chiptunes-with-emotion.html" />
    <id>tag:www.playoldgames.net,2008://1.37</id>

    <published>2008-03-15T03:11:20Z</published>
    <updated>2008-03-17T19:07:38Z</updated>

    <summary>&quot;The music in video games is less memorable now than it was in the old days,&quot; says Midori Kurihara, vocalist with YMCK, and she should know: Her Tokyo three-piece band emulates the sound of classic scores to games on the 8-bit Nintendo Famicom console (known in the West as the Nintendo Entertainment System) that gave &quot;Super Mario Bros.&quot; to the world in 1985.
&quot;These days video-game music is more cinematic,&quot; counters Tomoyuki Nakamura, who co-writes the band&apos;s music and handles animation for their suitably pixelated music videos. &quot;But it&apos;s not as impressive as before.&quot;
&quot;The music from games such as &apos;Mario Bros.&apos; or &apos;Dragon Quest,&apos; we can still sing along to those,&quot; agrees Takeshi Yokemura, the unit&apos;s driving member, who writes most of the music and lyrics and also crafts the band&apos;s sound.</summary>
    <author>
        <name>Jonathan</name>
        <uri>http://www.playoldgames.net/</uri>
    </author>
    
        <category term="Retro Culture" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="chiptunes" label="chiptunes" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="japan" label="japan" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="music" label="music" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://www.playoldgames.net/">
        <![CDATA[<p><img src="http://www.playoldgames.net/stories/YMCK/ymck-logo.gif" width="130" height="60" alt="YMCK" align="right" />I have always enjoyed video game music. In the days of my youth I would leave some games on pause or wait in a "safe" area just to hear the music loop a few times. Many games ceased to become any sort of challenge as I played them repeatedly, long after I had mastered them, just to hear my favorite pieces of music. I remember hooking up a mono headphone to my television and laying that headphone right on the built-in microphone of my tape deck to record all the music from the boss rush sequence in <i>Gradius 3</i>. Even today I re-play these older games or fire up a game music emulator so I can once again be moved by the magic created by such chiptune masters as Hirokazu "Hip" Tanaka, "Yuukichan's Papa" and Nobuo Uematsu.</p>
<p>While modern game music is well orchestrated and has produced some powerful pieces (<i>To Zanarkand</i> / ザナルカンドにて from Final Fantasy X for example), to me there is often an element of enjoyment and "fun" that is missing. I find that modern game music just isn't as memorable. Almost everyone knows the first seven notes of <i>Super Mario Brothers</i>, <i>Tetris</i> is instantly recognizable and <i>Contra's</i> first jungle stage instantly gets the blood pumping. Chiptune music, when properly done, goes hand-in-hand with the visuals of the game and draws you in to that fantasy world in a way that only the largest of orchestras in a perfectly acoustically balanced venue could hope to do.</p>
<p>Many others have shared my enjoyment of these older sources of music and have created new works from that enjoyment. Many have remixed the classic tunes of yesterday using the latest equipment available and full orchestras &mdash; symphonic concerts of game music are extremely popular in Japan, not to mention common. Others seek to recreate the feel of these earlier games by creating new works using "outdated" tools and equipment, which is not a new phenomenon. In the mid 1980s people were creating original music for SID chips found inside Commodore 64s or the Atari POKEY in Atari 8-bit home computers. However it has certainly been pushed further into the mainstream in recent years as techno and electronica styles of music are becoming more popular and easy-to-use software packages have been developed that emulate these old chip-based sound systems.</p>
<p>New chiptune music can have a tendency to be harsh and jarring if you're not used to it. Homages to favorite games of yesterday or flat remixes of current music hits  run amok, but there are some fantastic composers and groups out there. Debuting in 2003 with a six-track CD titled <i>Family Music</i> (sporting a classic Famicom "lighting bolt" design element), Japanese chiptune group <a href="http://www.ymck.net/" target="_blank">YMCK</a> seeks to capture the element of "fun" found in 8-bit era chiptune music and add what is unfortunately so often missing from this genre: heart and soul.</p>
<p align="center"><img src="http://www.playoldgames.net/stories/YMCK/family_music_original.gif" width="150" height="151" alt="Family Music 2003" />&nbsp;<img src="http://www.playoldgames.net/stories/YMCK/family_music.gif" width="150" height="147" alt="Family Music 2004" />&nbsp;<img src="http://www.playoldgames.net/stories/YMCK/family_racing.gif" width="150" height="150" alt="Family Racing" /></p>
<p align="center"><img src="http://www.playoldgames.net/stories/YMCK/family_genesis.jpg" width="250" height="250" alt="Family Genesis" /></p>
<p>YMCK has released three more albums since their debut: <i>Family Music</i> was expanded to 12 tracks and re-released in 2004, <i>Family Racing</i> was released in 2005 and their latest, <i>Family Genesis</i>, released in 2008 (still using 8-bit sound, not SEGA Genesis equipment). Some of the songs have <a href="http://www.ymck.net/discography/index.html" target="_blank">downloadable samples available</a> &mdash; click the pink graphic next to the track name. "Starlight" from <i>Family Genesis</i> has a <a href="http://www.ymck.net/family_genesis/movie/index.html" target="_blank">sprite music video</a> online.</p>
<p><a href="http://www.japantimes.co.jp" target="_blank">The Japan Times</a> has <a href="http://search.japantimes.co.jp/rss/fm20080229a1.html" target="_blank">recently interviewed YMCK</a> about their band philosophy and their expectations of their latest album:</p>
<blockquote><img src="http://www.playoldgames.net/stories/YMCK/fm20080229a1a.jpg" width="250" height="353" alt="YMCK" align="right" />"The music in video games is less memorable now than it was in the old days," says Midori Kurihara, vocalist with YMCK, and she should know: Her Tokyo three-piece band emulates the sound of classic scores to games on the 8-bit Nintendo Famicom console (known in the West as the Nintendo Entertainment System) that gave "Super Mario Bros." to the world in 1985.<br /><br />
"These days video-game music is more cinematic," counters Tomoyuki Nakamura, who co-writes the band's music and handles animation for their suitably pixelated music videos. "But it's not as impressive as before."<br /><br />
"The music from games such as 'Mario Bros.' or 'Dragon Quest,' we can still sing along to those," agrees Takeshi Yokemura, the unit's driving member, who writes most of the music and lyrics and also crafts the band's sound.
<br /><br />
[...]
<br /><br />
Despite their love for the games of yesteryear and their nerdy appearance, Yokemura, Kurihara and Nakamura insist that they are not video-game <i>otaku</i> (obsessive fans). ("I don't collect figures or video games, so I can't be an otaku," says Yokemura.) They're simply happy to create playful music with an air of nostalgia, and they insist that limiting themselves to a single palette of sounds actually opens many creative doors. <br /><br />
"Being restricted makes us think harder about how to make good music," says Yokemura. "The sound may be the same from song to song, but it opens us up to all sorts of new ideas."
</blockquote>
<p>A sign of the growing acceptance and cultural impact of video games (and retro gaming specifically), <i>Family Genesis</i> is available for purchase through Apple's iTunes Music Store for $12. I strongly encourage you to pick this album and give it a try. The lyrics are in Japanese, of course, but the emotion and soul present in the music transcends the language barrier.</p>
<h4>More info</h4>
<ul><li><a href="http://www.amazon.co.jp/gp/feature.html/?docId=1000129366" target="_blank">Amazon Japan review of <i>Family Genesis</i> and YMCK</a></li>
<li><a href="http://en.wikipedia.org/wiki/Chiptune" target="_blank">An overview of chiptunes</a></li></ul>]]>
        
    </content>
</entry>

<entry>
    <title>Targeted Advertising</title>
    <link rel="alternate" type="text/html" href="http://www.playoldgames.net/2008/03/targeted-advertising.html" />
    <id>tag:www.playoldgames.net,2008://1.36</id>

    <published>2008-03-14T18:16:58Z</published>
    <updated>2008-03-14T18:30:24Z</updated>

    <summary>Automobile advertisers have a long history of targeting young males with their commercials, enticing them with images of coolness and a message of &quot;To be hip you need this car!&quot; Apparently classic gaming is now hip and cool, as this...</summary>
    <author>
        <name>Jonathan</name>
        <uri>http://www.playoldgames.net/</uri>
    </author>
    
        <category term="Retro Gaming" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="80s" label="80s" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="ad" label="ad" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="arcade" label="arcade" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://www.playoldgames.net/">
        <![CDATA[<p>Automobile advertisers have a long history of targeting young males with their commercials, enticing them with images of coolness and a message of "To be hip you need this car!" Apparently classic gaming is now hip and cool, as this Pontiac commercial demonstrates:</p>
<p><embed src='http://www.brightcove.tv/playerswf' bgcolor='#FFFFFF' flashVars='initVideoId=1456277209&servicesURL=http://www.brightcove.tv&viewerSecureGatewayURL=https://www.brightcove.tv&cdnURL=http://admin.brightcove.com&autoStart=false' base='http://admin.brightcove.com' name='bcPlayer' width='486' height='412' allowFullScreen='true' allowScriptAccess='always' seamlesstabbing='false' type='application/x-shockwave-flash' swLiveConnect='true' pluginspage='http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash'></embed>
</p>
<p>I would play <i>Spy Hunter</i> all the time at my local pizza place when I was a kid...</p>
<p>Spotted at <a href="http://www.joystiq.com/2008/03/14/pontiac-ad-is-glorious-homage-to-spy-hunter/" target="_blank">Joystiq.com</a>.</p>]]>
        
    </content>
</entry>

<entry>
    <title>Japan-only SFC game to hit NA Wii VC</title>
    <link rel="alternate" type="text/html" href="http://www.playoldgames.net/2008/03/japanonly-sfc-game-to-hit-na-w.html" />
    <id>tag:www.playoldgames.net,2008://1.35</id>

    <published>2008-03-04T22:41:12Z</published>
    <updated>2008-05-10T01:08:21Z</updated>

    <summary>Overheard at Silicon Era, it looks like Nintendo is finally toying with the idea of bringing previously Japan-Only titles to the North American Virtual Console. NOA appears to be testing the water with Do Re Mi Fantasy: Milon no DokiDoki...</summary>
    <author>
        <name>Jonathan</name>
        <uri>http://www.playoldgames.net/</uri>
    </author>
    
        <category term="Retro Gaming" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Wii Virtual Console" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="snes" label="SNES" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="superfamicom" label="super famicom" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="virtualconsole" label="virtual console" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="wii" label="Wii" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://www.playoldgames.net/">
        <![CDATA[<p>Overheard at <a href="http://www.siliconera.com/2008/03/03/make-way-for-milon-doremi-fantasy-heading-to-the-us-virtual-console/" target="_blank">Silicon Era</a>, it looks like Nintendo is finally toying with the idea of bringing previously Japan-Only titles to the North American Virtual Console. NOA appears to be testing the water with <i>Do Re Mi Fantasy: Milon no DokiDoki Daiboken</i>, the 16-bit sequel to the Famicom classic <i>Meikyuu Kumikyoku</i> (a.k.a. <i>Milon's Secret Castle</i>). A brief overview from <a href="http://www.mobygames.com/game/snes/do-re-mi-fantasy-milon-no-dokidoki-daibouken" target="blank">Moby Games</a>:</p>
<blockquote>A young boy named Milon sets off to save Alis, his fairy friend, after she was captured by the evil sorcerer Amon. He later learns that the only way to defeat Amon is by collecting five legendary instruments which Amon has stolen. The sorcerer placed a curse on these instruments so that their true powers cannot be used and then left them in the hands of his minions. The only way to lift the curse is by collecting five stars.<br /><br />
Armed with only his bubble shooter, Milon must retrieve the legendary instruments, lift their curses and use their powers to defeat Amon and rescue Alis.</blockquote>
<p><img src="http://www.playoldgames.net/stories/game_sprites/doremi_fantasy/Doremi1.gif" width="256" height="224" alt="DoReMi Fantasy title" />&nbsp;<img src="http://www.playoldgames.net/stories/game_sprites/doremi_fantasy/Doremi4.gif" width="256" height="224" alt="DoReMi Fantasy screen" /></p>
<p>I'm glad to see NOA finally figure this out and test the waters of bringing over non-NA releases to the Wii VC. This should have been a feature of the VC since day 1 (and the ability to download DS demo software instead of going to a kiosk in a game store, but I digress). Here's hoping we'll see a <i>Gradius 2</i> release sometime!</p>]]>
        
    </content>
</entry>

<entry>
    <title>A Month of CD-32</title>
    <link rel="alternate" type="text/html" href="http://www.playoldgames.net/2008/03/a-month-of-cd32.html" />
    <id>tag:www.playoldgames.net,2008://1.34</id>

    <published>2008-03-03T22:12:11Z</published>
    <updated>2008-03-03T22:15:42Z</updated>

    <summary>Gaming site Armchair Arcade is starting a month-long examination of the Amiga CD-32. It should be interesting to see what kind of info they dig up about this forgotten CD platform. Be sure to check it out!...</summary>
    <author>
        <name>Jonathan</name>
        <uri>http://www.playoldgames.net/</uri>
    </author>
    
        <category term="Hardware" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Outbound" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="amiga" label="Amiga" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="cd32" label="CD-32" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://www.playoldgames.net/">
        <![CDATA[<p>Gaming site <a href="http://armchairarcade.com" target="_blank">Armchair Arcade</a> is starting a <a href="http://armchairarcade.com/neo/node/1732" target="_blank">month-long examination of the Amiga CD-32</a>. It should be interesting to see what kind of info they dig up about this forgotten CD platform. Be sure to check it out!</p>]]>
        
    </content>
</entry>

<entry>
    <title>Play That Funky Island Music</title>
    <link rel="alternate" type="text/html" href="http://www.playoldgames.net/2008/02/play-that-funky-island-music.html" />
    <id>tag:www.playoldgames.net,2008://1.33</id>

    <published>2008-02-21T23:30:00Z</published>
    <updated>2008-02-21T23:31:00Z</updated>

    <summary>In the early 1990s one of the most heated videogame hardware rivalries was in full swing: Nintendo vs. SEGA. Nintendo&apos;s NES had been wiping the floor with SEGA&apos;s SEGA Master System, but SEGA struck back with their 16-bit monster: The...</summary>
    <author>
        <name>Jonathan</name>
        <uri>http://www.playoldgames.net/</uri>
    </author>
    
        <category term="Retro Gaming" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="music" label="music" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="snes" label="SNES" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="spc" label="SPC" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://www.playoldgames.net/">
        <![CDATA[<p>In the early 1990s one of the most heated videogame hardware rivalries was in full swing: Nintendo vs. SEGA. Nintendo's NES had been wiping the floor with SEGA's SEGA Master System, but SEGA struck back with their 16-bit monster: The SEGA Genesis (Mega Drive outside of NA). The improvements in graphics and sound provided by the Genesis was astonishing. Nintendo struck back two years later with the Super NES. While posessing a slower clock speed, the SNES boasted even more graphical trickery than the Genesis and had much better sound and music capabilities. It was difficult to create pleasing music on the Genesis, but in the right hands SEGA's powerhouse could positively sing. <i>Castle of Illusion</i>, <i>Sonic The Hedgehog</i> and <i>Toe Jam &amp; Earl</i> are excellent examples of what excellent music could be lovingly coaxed out of the Genesis. The SNES's music system was much more forgiving (and designed by SONY's Ken Kutagari, interestingly enough).</p>
<p><img align="center" src="http://www.playoldgames.net/stories/game_boxes/super_adventure_island.jpg" width="640" height="446" alt="Super Adventure Island" /></p>
<p>In 1992 HudsonSoft released <i>Super Adventure Island</i> for the SNES. While fairly early on in the SNES's life cycle, this platformer had bright, colorful graphics and large bosses. Stages include a deep jungle (complete with cannibals wearing masks), dark caves, misty forests, a frozen mountain range and even the belly of a whale! The music, composed by veteran Yuzo Koshiro, is where <i>Super Adventure Island</i> truly shines. Each funky piece of music has its own rhythm that matches perfectly with the visuals of the stage it is set against. No stranger to videogame music, composer Yuzo Koshiro began his composing career at Nihon Falcom in 1986 and through the years has provided memorable soundtracks to such games as Ys and Ys II (both for the PC-88), Legacy of the Wizard (NES), Streets of Rage (Genesis), ActRaiser 1 &amp; 2 (SNES), Shenmue (Dreamcast), Castlevania: Portrait of Ruin (DS) and is providing several compilations for the upcoming Super Smash Brothers Brawl (Wii).</p>
<p>Take a listen to the music in the flash player below, or download the .zip of MP3s or the raw game music itself (you'll need something that can play .SPC files).</p>
<p><img src="http://www.playoldgames.net/stories/game_sprites/super_adventure_island/title.gif" width="256" height="244" alt="Title" /><img src="http://www.playoldgames.net/stories/game_sprites/super_adventure_island/stage1-2.gif" width="256" height="244" alt="Stage 1-2" /><img src="http://www.playoldgames.net/stories/game_sprites/super_adventure_island/stage3-2.gif" width="256" height="244" alt="Stage 3-2" /><img src="http://www.playoldgames.net/stories/game_sprites/super_adventure_island/stage5-1a.gif" width="256" height="244" alt="Stage 5-1" /><img src="http://www.playoldgames.net/stories/game_sprites/super_adventure_island/stage5-1c.gif" width="256" height="244" alt="Stage 5-1" /><img src="http://www.playoldgames.net/stories/game_sprites/super_adventure_island/stage5-3b.gif" width="256" height="244" alt="Stage 5-3" /></p>
<script type="text/javascript" src="http://www.playoldgames.net/_sharedlib/mp3player/swfobject.js"></script>
<div id="flashPlayer">This text will be replaced by the flash music player.
</div>

<script type="text/javascript">
var so = new SWFObject("http://www.playoldgames.net/_sharedlib/mp3player/playerMultipleList.swf", "mymovie", "295", "200", "7", "#FFFFFF");
so.addVariable("autoPlay","no");
so.addVariable("playlistPath","http://www.playoldgames.net/stories/game_music/super_adventure_island/playlist.xml");
so.write("flashPlayer");
</script>
<br /><br />
<h4>Downloads</h4>
<ul><li><a href="http://www.playoldgames.net/stories/game_music/super_adventure_island/SuperAdventureIsland.zip">.zip of .mp3s</a></li>
<li><a href="http://www.playoldgames.net/stories/game_music/super_adventure_island/sadvisl.rar">.rar of .SPC</a></li>
<li><a href="http://bannister.org/software/ao.htm" target="_blank">Audio Overload (SPC - and other formats - player for MacOSX)</a></li>
</ul>
<h4>Sources</h4>
<ul><li><a href="http://www.mobygames.com/developer/sheet/view/developerId,19706/" target="_blank">Profile of Koshiro at MobyGames</a></li>
<li><a href="http://en.wikipedia.org/wiki/Super_Adventure_Island" target="_blank">Super Adventuire Island at Wikipedia</a></li>
<li><a href="http://en.wikipedia.org/wiki/SPC700" target="_blank">SONY SPC700 info at Wikipedia</a></li>
</ul>]]>
        
    </content>
</entry>

<entry>
    <title>Shooting Video Game History Collection</title>
    <link rel="alternate" type="text/html" href="http://www.playoldgames.net/2008/02/shooting-video-game-history-co.html" />
    <id>tag:www.playoldgames.net,2008://1.32</id>

    <published>2008-02-01T21:10:36Z</published>
    <updated>2008-02-01T21:22:21Z</updated>

    <summary>Gashapon - Japanese capsule toys sold through vending machines. They are collectable, inexpensive and are usually pretty well detailed. Being a fan of shmups, I was excited to see Think Geek carrying a series of gashapon for shmup games, including...</summary>
    <author>
        <name>Jonathan</name>
        <uri>http://www.playoldgames.net/</uri>
    </author>
    
        <category term="Goods" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Outbound" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="darius" label="darius" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="goods" label="goods" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="gradius" label="gradius" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="imagefight" label="image fight" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="rtype" label="r-type" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="shmup" label="shmup" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://www.playoldgames.net/">
        <![CDATA[<p><a href="http://en.wikipedia.org/wiki/Gashapon" target="_blank">Gashapon</a> - Japanese capsule toys sold through vending machines. They are collectable, inexpensive and are usually pretty well detailed. Being a fan of <a href="http://en.wikipedia.org/wiki/Shmup" target="_blank">shmups</a>, I was excited to see <a href="http://www.thinkgeek.com" target="_blank">Think Geek</a> carrying a series of gashapon for shmup games, including my favorite <i>R-Type</i>. Before you could say "SHOOT THE CORE", a number of them are now in the process of finding their way to my door.</p>
<p><img src="http://www.playoldgames.net/stories/goods/shooting_videogame_history_collection.jpg" width="400" height="356" alt="SHOOT THE tiny CORE" /></p>
<p>Order yours at <a href="http://www.thinkgeek.com/geektoys/japanfan/9a30/" target="_blank">Think Geek</a> before they sell out! And remember, you can't choose which ones you get, so order many to increase your chances at getting a specific one!</p>]]>
        
    </content>
</entry>

<entry>
    <title>Distellamap: Tracing logic in Atari games</title>
    <link rel="alternate" type="text/html" href="http://www.playoldgames.net/2008/01/distellamap-tracing-logic-in-a.html" />
    <id>tag:www.playoldgames.net,2008://1.31</id>

    <published>2008-01-31T00:25:00Z</published>
    <updated>2008-01-31T00:25:20Z</updated>

    <summary>Back when I was first learning procedural programming with C, I remember &quot;gotos are evil! Never use them!&quot; being drilled into my head over and over. I would shrug it off, telling myself that I can easily keep track of...</summary>
    <author>
        <name>Jonathan</name>
        <uri>http://www.playoldgames.net/</uri>
    </author>
    
        <category term="Gallery" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Outbound" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Retro Gaming" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="adventure" label="adventure" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="artwork" label="artwork" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="atari" label="Atari" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="code" label="code" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://www.playoldgames.net/">
        <![CDATA[<p><img src="http://www.playoldgames.net/stories/distellamap-adventure.png" width="150" height="219" alt="Somebody get that freaking duck away from me!" align="right" />Back when I was first learning procedural programming with C, I remember "<b>goto</b>s are evil! Never use them!" being drilled into my head over and over. I would shrug it off, telling myself that I can easily keep track of where I'm going and what the logic is doing. I really wasn't writing anything complex at the time, and the <b>goto</b> statement in C came in handy for several sticky situations. As my programming grew more and more complex and the need for long debug sessions grew, I started to understand my instructor's reservations about the <b>goto</b>. Stepping through pages and pages of code line-by-line to find the crippling bug was made more and more difficult as each <b>goto</b> blasted the code pointer to far-off places, jumping around like a game of hopscotch, with no easy way to find my way back.</p>
<p><a href="http://benfry.com/" target="_blank">Ben Fry</a>, who has spent many years at MIT combining computer science, statistics, graphic design and data visualization, has <a href="http://benfry.com/distellamap/">traced the operation of several classic Atari games in an exhibit titled Distellamap</a>, including <i>Adventure</i>, pictured to the right. Each game's code has been presented as Atari 2600 assembly code, with arcs drawn between the two points of a <b>goto</b> statement. Pac-Man and Q-Bert are apparently more complex than the other three games analyzed.</p>
<blockquote>Like any other game console, Atari 2600 cartridges contained executable code also commingled with data. This lists the code as columns of assembly language. Most of it is math or conditional statements (if x is true, go to y), so each time there's "go to" a curve is drawn from that point to its destination.</blockquote>
<p>Looking at all the logic traces from just these simple games should easily demonstrate why <b>goto</b>s and other such logic jumps are a pain in the neck to debug and should be avoided wherever possible!</p>]]>
        
    </content>
</entry>

<entry>
    <title>Obscure GameBoy Imports</title>
    <link rel="alternate" type="text/html" href="http://www.playoldgames.net/2008/01/obscure-gameboy-imports.html" />
    <id>tag:www.playoldgames.net,2008://1.30</id>

    <published>2008-01-29T21:39:19Z</published>
    <updated>2008-01-31T00:56:32Z</updated>

    <summary>One of the more interesting aspects of video games that sets it apart from other hobbies is the frequent need for importing titles that did not see a domestic release. As the vast majority of video game hardware and software...</summary>
    <author>
        <name>Jonathan</name>
        <uri>http://www.playoldgames.net/</uri>
    </author>
    
        <category term="Outbound" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Retro Gaming" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="gameboy" label="GameBoy" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="import" label="import" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="nintendo" label="Nintendo" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://www.playoldgames.net/">
        <![CDATA[<p>One of the more interesting aspects of video games that sets it apart from other hobbies is the frequent need for importing titles that did not see a domestic release. As the vast majority of video game hardware and software companies originate in Japan, there is a not-so-insignificant expense attached to localizing a game for sale in North America, or any other regional market. Sadly this results in many great and interesting titles being lost in the shuffle, doomed to never be appreciated outside of their home territory.</p>
<p>Since at least the NES era, there has been a small number of avid gamers who would pony up the extra expense and time to import quality titles from afar. That number has grown substantially in the past decade, mostly due to the barriers of communication around the world being lowered substantially by the Internet. It is now possible for any gamer to know what games they are missing and pick them up through any of several online import shops. It is easy to learn how to mod most current, mainstream consoles to play games not available in your home region, and is usually as simple as soldering a few wires to a chip.</p>
<p>While nearly every hardware vendor frowns on this practice on their home consoles, hand-held systems have generally been region-free, allowing playback of any official software regardless of what region it is marketed for. Nintendo's GameBoy is no exception. <a href="http://www.disgruntleddesigner.com/chrisc/" target="_blank">Chris Covell</a> has pointed out <a href="http://www.disgruntleddesigner.com/chrisc/gbgems.html" target="_blank">10 obscure, but excellent, GB and GBC games</a> that should be looked in to:</p>
<blockquote><img src="http://www.playoldgames.net/stories/game_sprites/tripworld.gif" width="160" height="144" alt="Trip World" align="right" />Here is a fabulously cute and gloriously-designed action game by the masters of NES graphics and sound, Sunsoft. Trip world plays just like a scaled-down mini-version of their earlier production, Gimmick!, with a cute main character, large, slightly linear maps to explore (but with secret passages and divergent paths), and fluffy enemies that let you stand on their heads without being injured... until you decide to boot them out of existence.
<br /><br />
Trip World's difficulty is quite low, but with graphics and music (Sunsoft's trademark) as good as these, you don't want to pass it up! I had a blast going through the varied levels and spotting all the unique and adorable creatures along the way.
<br /><br />
This game suffered the fate of many of Sunsoft's <i>fantastic</i> games in the 1990s like Hebereke and Gimmick!, namely being withheld from release in North America, and being released in low numbers in Japan. I suppose Sunsoft took a long hard look at the series of mistakes that brought down former powerhouses Konami and Capcom and decided that <b>proliferation</b> was <i>the</i> road to ruin in the videogame world.</blockquote>
<p>Read <a href="http://www.disgruntleddesigner.com/chrisc/gbgems.html" target="_blank">the rest of the list here</a>.</p>]]>
        
    </content>
</entry>

</feed>
