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	<title>PlayOldGames &#187; Games</title>
	<atom:link href="http://www.playoldgames.net/category/games/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.playoldgames.net</link>
	<description>Brush off the dust and have some fun!</description>
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		<title>Advertisement: Kickle Cubicle</title>
		<link>http://www.playoldgames.net/2009/12/advertisement-kickle-cubicle/</link>
		<comments>http://www.playoldgames.net/2009/12/advertisement-kickle-cubicle/#comments</comments>
		<pubDate>Thu, 31 Dec 2009 16:00:37 +0000</pubDate>
		<dc:creator>Jonathan</dc:creator>
				<category><![CDATA[Gallery]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[artwork]]></category>
		<category><![CDATA[Irem]]></category>
		<category><![CDATA[Kickle Cubicle]]></category>
		<category><![CDATA[NES]]></category>

		<guid isPermaLink="false">http://www.playoldgames.net/?p=510</guid>
		<description><![CDATA[The poster looks silly, but actually Kickle Cubicle is a pretty fun game. It&#8217;s a puzzler along the lines of Adventures of Lolo. Scan spotted at VintageComputing.com.]]></description>
			<content:encoded><![CDATA[<div id="attachment_511" class="wp-caption aligncenter" style="width: 418px"><a href="http://www.vintagecomputing.com/index.php/archives/619"><img src="http://www.playoldgames.net/wp-content/uploads/2009/12/kickle_cubicle_small.jpg" alt="Kick some Cubicle" title="kickle_cubicle_small" width="408" height="548" class="size-full wp-image-511" /></a><p class="wp-caption-text">Scan courtesy vintagecomputing.com</p></div>
<p>The poster looks silly, but actually Kickle Cubicle is a pretty fun game. It&#8217;s a puzzler along the lines of Adventures of Lolo.</p>
<p>Scan spotted at <a href="http://www.vintagecomputing.com/index.php/archives/619" target="_blank">VintageComputing.com</a>.</p>
]]></content:encoded>
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		<title>Twelve Unique Arcade Cabinets</title>
		<link>http://www.playoldgames.net/2009/12/twelve-unique-arcade-cabinets/</link>
		<comments>http://www.playoldgames.net/2009/12/twelve-unique-arcade-cabinets/#comments</comments>
		<pubDate>Sun, 27 Dec 2009 17:32:09 +0000</pubDate>
		<dc:creator>Jonathan</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Hardware]]></category>

		<guid isPermaLink="false">http://www.playoldgames.net/?p=500</guid>
		<description><![CDATA[oobject.com has up a gallery of unique arcade cabinets that were unique for their day. During the golden age of video arcade games, arcades were blowing up and reaching all new levels of popularity in the states. However, in the mid 1980s the fad suddenly came to a halt with the production of home computers [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.oobject.com/" target="_blank">oobject.com</a> has up a <a href="http://www.oobject.com/category/revolutionary-arcade-cabinets/" target="_blank">gallery of unique arcade cabinets</a> that were unique for their day.</p>
<blockquote><p>During the golden age of video arcade games, arcades were blowing up and reaching all new levels of popularity in the states. However, in the mid 1980s the fad suddenly came to a halt with the production of home computers and home video game consoles which assured players that they would never need to leave the house or burn quarters to play their favorite games.</p></blockquote>
<div id="attachment_501" class="wp-caption aligncenter" style="width: 370px"><img src="http://www.playoldgames.net/wp-content/uploads/2009/12/Arcade_complete_view.jpg" alt="Hologram Time Traveler arcade cabinet" title="Arcade_complete_view" width="360" height="480" class="size-full wp-image-501" /><p class="wp-caption-text">Hologram Time Traveler arcade cabinet</p></div>
<p>I remember playing <a href="http://en.wikipedia.org/wiki/Time_Traveler_(video_game)" target="_blank">Hologram Time Traveler</a> once in a nearby arcade when I was a kid. While unique in presentation, I didn&#8217;t find it that interesting. I think most people in the area agreed with me, as it was pretty much neglected by patrons for Smash TV and Street Fighter II.</p>
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		<title>&#8220;It&#8217;s 8:35 a.m. on a Sunday morning&#8230;&#8221;</title>
		<link>http://www.playoldgames.net/2009/11/its-835-a-m-on-a-sunday-morning/</link>
		<comments>http://www.playoldgames.net/2009/11/its-835-a-m-on-a-sunday-morning/#comments</comments>
		<pubDate>Sat, 28 Nov 2009 15:00:18 +0000</pubDate>
		<dc:creator>Jonathan</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Metroid]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[SNES]]></category>
		<category><![CDATA[Super Metroid]]></category>

		<guid isPermaLink="false">http://www.playoldgames.net/?p=486</guid>
		<description><![CDATA[&#8220;&#8230;and I&#8217;m lost in Norfair.&#8221; Thus begins one of the best discussions I have read on what makes Metroid and Super Metroid so good. And then, something curious happens. A bomb placed haphazardly at the bottom of a vertical shaft explodes&#8230; and takes with it a chunk of the floor. This surprises me, because while [...]]]></description>
			<content:encoded><![CDATA[<p>&#8220;&#8230;and I&#8217;m lost in Norfair.&#8221;</p>
<p>Thus begins <a href="http://www.gamespite.net/toastywiki/index.php/Games/1-SuperMetroid" target="_blank">one of the best discussions I have read on what makes Metroid and Super Metroid so good</a>.</p>
<blockquote><p>And then, something curious happens. A bomb placed haphazardly at the bottom of a vertical shaft explodes&#8230; and takes with it a chunk of the floor. This surprises me, because while I know certain floor and wall tiles are vulnerable to explosions, those had always been set apart with cracks. This section of floor, on the other hand, didn&#8217;t look any different from the rest of Norfair &#8212; an extrusion of what appeared to be purple bubbles of different diameters. Curious, I let the floor regenerate and bomb it again. And again it boils away beneath my bombs. So, I start rolling around to see what else I can destroy. A few more floor tiles evaporate, but ultimately this leads to nothing. Still, I&#8217;ve made an important discovery. I run to a nearby room and start bombing everywhere: on the floor, in the air, against the walls. And here&#8217;s where it all pays off, because a bomb placed at head height against a nearby wall as my spherical hero is lifted into the air by explosive force shatters a block. I bounce into it, Samus still tucked into a ball, and roll until I can go no further. Another bomb clears this latest obstruction, and another, and another, and suddenly I&#8217;ve uncovered an entirely new room. I&#8217;ve cracked the mystery of Zebes.</p></blockquote>
<div id="attachment_487" class="wp-caption aligncenter" style="width: 266px"><img src="http://www.playoldgames.net/wp-content/uploads/2009/11/metroid.png" alt="Bombing in Norfair" title="metroid" width="256" height="240" class="size-full wp-image-487" /><p class="wp-caption-text">Bombing in Norfair</p></div>
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		<title>Iwata Asks: New Super Mario Bros. Wii</title>
		<link>http://www.playoldgames.net/2009/11/iwata-asks-new-super-mario-bros-wii/</link>
		<comments>http://www.playoldgames.net/2009/11/iwata-asks-new-super-mario-bros-wii/#comments</comments>
		<pubDate>Wed, 25 Nov 2009 20:32:38 +0000</pubDate>
		<dc:creator>Jonathan</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[History]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[Donkey Kong]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[Iwata]]></category>
		<category><![CDATA[Mario]]></category>
		<category><![CDATA[Miyamoto]]></category>
		<category><![CDATA[Nintendo]]></category>

		<guid isPermaLink="false">http://www.playoldgames.net/?p=480</guid>
		<description><![CDATA[Nintendo&#8217;s Wii website has a series of articles called &#8220;Iwata Asks&#8221;. In these interviews Satoru Iwata, President of Nintendo Co. Ltd. talks with developers of upcoming Nintendo games to find out their thoughts on the titles they produced and the development process in general. Coinciding with the recent release of New Super Mario Bros. Wii, [...]]]></description>
			<content:encoded><![CDATA[<p>Nintendo&#8217;s Wii website has a series of articles called &#8220;Iwata Asks&#8221;. In these interviews Satoru Iwata, President of Nintendo Co. Ltd. talks with developers of upcoming Nintendo games to find out their thoughts on the titles they produced and the development process in general.</p>
<div id="attachment_481" class="wp-caption aligncenter" style="width: 260px"><img src="http://www.playoldgames.net/wp-content/uploads/2009/11/iwata.jpg" alt="Satoru Iwata, President, Nintendo Co. Ltd." title="iwata" width="250" height="150" class="size-full wp-image-481" /><p class="wp-caption-text">Satoru Iwata, President, Nintendo Co. Ltd.</p></div>
<p>Coinciding with the recent release of <i>New Super Mario Bros. Wii</i>, Iwata <a href="http://us.wii.com/iwata_asks/nsmb/vol1_page1.jsp" target="_blank">sits down with the creator of Mario, Shigeru Miyamoto</a> to talk about the mustachioed hero and the design choices that went in to NSMBW.</p>
<div id="attachment_482" class="wp-caption aligncenter" style="width: 260px"><img src="http://www.playoldgames.net/wp-content/uploads/2009/11/miyamoto.jpg" alt="Shigeru Miyamoto, Senior Managing Director, Nintendo Co. Ltd.; General Manager, EAD" title="miyamoto" width="250" height="150" class="size-full wp-image-482" /><p class="wp-caption-text">Shigeru Miyamoto, Senior Managing Director, Nintendo Co. Ltd.; General Manager, EAD</p></div>
<blockquote><p><b>Iwata</b> In this interview, we&#8217;re going to talk about New Super Mario Bros. Wii, but rather than diving straight into a discussion of the new title, I&#8217;d like to begin by talking about Mario&#8217;s roots. There will of course be a lot of readers who know all about this, but I think there are also people who are completely in the dark about how Mario began.</p>
<p><b>Miyamoto</b> Yes, you&#8217;re right.</p>
<p><b>Iwata</b> Shall we begin by talking about the period of Mario&#8217;s initial conception, when he was known as &#8220;Jumpman&#8221;?</p>
<p><b>Miyamoto</b> Sure. Now, this is something I&#8217;ve been asked about in hundreds of interviews, so I&#8217;ll make it quick! (laughs)</p>
</blockquote>
<p>Be sure to <a href="http://us.wii.com/iwata_asks/nsmb/vol1_page1.jsp" target="_blank">check out the rest of the interview!</a></p>
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		<title>Estpolis 2 (Lufia 2) Remake Site Opens</title>
		<link>http://www.playoldgames.net/2009/11/estpolis-2-lufia-2-remake-site-opens/</link>
		<comments>http://www.playoldgames.net/2009/11/estpolis-2-lufia-2-remake-site-opens/#comments</comments>
		<pubDate>Wed, 25 Nov 2009 17:48:55 +0000</pubDate>
		<dc:creator>Jonathan</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Estpolis]]></category>
		<category><![CDATA[Lufia]]></category>
		<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[remake]]></category>
		<category><![CDATA[Square-Enix]]></category>
		<category><![CDATA[Taito]]></category>

		<guid isPermaLink="false">http://www.playoldgames.net/?p=469</guid>
		<description><![CDATA[Having acquired Taito, Square-Enix gained the rights to their back-catalog and is getting ready to release a remake of one of Taito&#8217;s RPG games: Estpolis 2 (called Lufia 2: Rise of the Sinistrals outside of Japan). Estpolis 2 is an RPG with a lot of Zelda-style dungeon puzzle elements. The official product website has opened [...]]]></description>
			<content:encoded><![CDATA[<p>Having acquired Taito, Square-Enix gained the rights to their back-catalog and is getting ready to release a remake of one of Taito&#8217;s RPG games: <i><a href="http://www.mobygames.com/game/snes/lufia-ii-rise-of-the-sinistrals" target="_blank">Estpolis 2</a></i> (called <i>Lufia 2: Rise of the Sinistrals</i> outside of Japan). <i>Estpolis 2</i> is an RPG with a lot of <i>Zelda</i>-style dungeon puzzle elements. The <a href="http://www.square-enix.co.jp/est/" target="_blank">official product website</a> has opened with samples of music, artwork and voice acting to get you ready for its February 2010 release (in Japan)!</p>
<div id="attachment_476" class="wp-caption aligncenter" style="width: 266px"><img src="http://www.playoldgames.net/wp-content/uploads/2009/11/estpolis2_title.gif" alt="A Land of Adventure" title="estpolis2_title" width="256" height="223" class="size-full wp-image-476" /><p class="wp-caption-text">A Land of Adventure</p></div>
<div id="attachment_475" class="wp-caption aligncenter" style="width: 266px"><img src="http://www.playoldgames.net/wp-content/uploads/2009/11/estpolis2_battle.gif" alt="The cross battle menu was an interesting solution." title="estpolis2_battle" width="256" height="223" class="size-full wp-image-475" /><p class="wp-caption-text">The cross battle menu was an interesting solution.</p></div>
<div id="attachment_474" class="wp-caption aligncenter" style="width: 266px"><img src="http://www.playoldgames.net/wp-content/uploads/2009/11/estpolis2_dungeon.gif" alt="Puzzle elements in the dungeons are a nice distraction from level grinding." title="estpolis2_dungeon" width="256" height="223" class="size-full wp-image-474" /><p class="wp-caption-text">Puzzle elements in the dungeons are a nice distraction from level grinding.</p></div>
<p>Square-Enix is going all-out for the remake, to be titled <i>Estpolis: The Lands Cursed by the Gods</i>. New artwork, 3D polygonal engine (similar to <i>Final Fantasy IV</i>&#8216;s DS remake), and I believe there will be some voice acting in the game as well, if the website content is any indication.</p>
<div id="attachment_472" class="wp-caption aligncenter" style="width: 460px"><img src="http://www.playoldgames.net/wp-content/uploads/2009/11/estpolis_ds_art.jpg" alt="Maxim has been redesigned, and I&#039;m sure the other characters have as well." title="estpolis_ds_art" width="450" height="191" class="size-full wp-image-472" /><p class="wp-caption-text">Maxim has been redesigned, and I'm sure the other characters have as well.</p></div>
<div id="attachment_471" class="wp-caption aligncenter" style="width: 275px"><img src="http://www.playoldgames.net/wp-content/uploads/2009/11/estpolis_ds_1.jpg" alt="3D polygonal goodness" title="estpolis_ds_1" width="265" height="201" class="size-full wp-image-471" /><p class="wp-caption-text">3D polygonal goodness</p></div>
<div id="attachment_473" class="wp-caption aligncenter" style="width: 273px"><img src="http://www.playoldgames.net/wp-content/uploads/2009/11/estpolis_ds_2.jpg" alt="The character illustrations are nicely done." title="estpolis_ds_2" width="263" height="202" class="size-full wp-image-473" /><p class="wp-caption-text">The character illustrations are nicely done.</p></div>
<p>The website lists the release date as February 25th, 2010, for ¥5,980 (currently about $68 US).</p>
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		<title>Reaching Back to Promote New Super Mario Bros. Wii</title>
		<link>http://www.playoldgames.net/2009/11/reaching-back-to-promote-new-super-mario-bros-wii/</link>
		<comments>http://www.playoldgames.net/2009/11/reaching-back-to-promote-new-super-mario-bros-wii/#comments</comments>
		<pubDate>Tue, 24 Nov 2009 20:25:01 +0000</pubDate>
		<dc:creator>Jonathan</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Quick Pic]]></category>
		<category><![CDATA[advertising]]></category>
		<category><![CDATA[Famicom]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://www.playoldgames.net/?p=462</guid>
		<description><![CDATA[One example of Nintendo of Japan&#8217;s marketing for New Super Mario Bros. Wii uses the first level of Super Mario Bros. 3 to evoke a feeling of nostalgia and good times in the viewer. The stylized, but simple, design of the first level in the game, plus Mario with the Raccoon tail, explicitly states that [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_463" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.andriasang.com/e/ticker/5819636195/"><img src="http://www.playoldgames.net/wp-content/uploads/2009/11/smb3-nsmbw-300x225.jpg" alt="Simple and eye-catching." title="smb3-nsmbw" width="300" height="225" class="size-medium wp-image-463" /></a><p class="wp-caption-text">Simple and eye-catching.</p></div>
<p>One example of Nintendo of Japan&#8217;s marketing for <i>New Super Mario Bros. Wii</i> uses the first level of <i>Super Mario Bros. 3</i> to evoke a feeling of nostalgia and good times in the viewer. The stylized, but simple, design of the first level in the game, plus Mario with the Raccoon tail, explicitly states that <i>NSMBW</i> will be just as enjoyable and memorable as the Famicom classic.</p>
<p>Spotted at <a href="http://www.andriasang.com/e/ticker/5819636195/" target="_blank">Andriasang.com</a>.</p>
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		<title>Nintendo &#8220;Ball&#8221; Game &amp; Watch LCD Reissued</title>
		<link>http://www.playoldgames.net/2009/11/nintendo-ball-game-watch-lcd-reissued/</link>
		<comments>http://www.playoldgames.net/2009/11/nintendo-ball-game-watch-lcd-reissued/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 15:00:54 +0000</pubDate>
		<dc:creator>Jonathan</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Game & Watch]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[Nintendo]]></category>

		<guid isPermaLink="false">http://www.playoldgames.net/?p=442</guid>
		<description><![CDATA[For many years Nintendo of Japan has had a customer rewards program called Club Nintendo. As you buy Nintendo products you earn points that can be redeemed for premium items direct from Nintendo. If you earn over a certain amount of points in one year, you are awarded different status levels, with Platinum being the [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_443" class="wp-caption aligncenter" style="width: 460px"><a href="http://club.nintendo.jp/rank2009/index.html"><img src="http://www.playoldgames.net/wp-content/uploads/2009/11/gw_ball.jpg" alt="Much better than a Mario hat." title="gw_ball" width="450" height="268" class="size-full wp-image-443" /></a><p class="wp-caption-text">Much better than a Mario hat.</p></div>
<p>For many years Nintendo of Japan has had a customer rewards program called Club Nintendo. As you buy Nintendo products you earn points that can be redeemed for premium items direct from Nintendo. If you earn over a certain amount of points in one year, you are awarded different status levels, with Platinum being the highest at a 400 point threshold.</p>
<p>This year&#8217;s Platinum reward is a <a href="http://club.nintendo.jp/rank2009/index.html" target="_blank">reissue of Nintendo&#8217;s first Game &#038; Watch hand-held, <i>Ball</i></a>. Gold status members aren&#8217;t left out in the cold &#8211; they have earned a <a href="http://club.nintendo.jp/rank2009/gold.html" target="_blank">pretty spiffy 2010 calendar</a>. These rewards only apply to Japanese customers, as Nintendo&#8217;s North American and European branches have their own rewards program. Speaking of which, did you order the Mario cap or the <i>Punch Out!!</i> minigame?</p>
<p>Spotted on <a href="http://www.retrothing.com/2009/11/club-nintendo-game-and-watch.html" target="_blank">RetroThing</a>.</p>
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		<title>Interview with Kinuyo Yamashita</title>
		<link>http://www.playoldgames.net/2009/11/interview-with-kinuyo-yamashita/</link>
		<comments>http://www.playoldgames.net/2009/11/interview-with-kinuyo-yamashita/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 02:38:15 +0000</pubDate>
		<dc:creator>Jonathan</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[History]]></category>
		<category><![CDATA[Castlevania]]></category>
		<category><![CDATA[Famicom]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[Konami]]></category>
		<category><![CDATA[MSX]]></category>
		<category><![CDATA[music]]></category>

		<guid isPermaLink="false">http://www.playoldgames.net/?p=439</guid>
		<description><![CDATA[Original Sound Version has a fascinating interview with Kinuyo Yamashita, composer of the original Castlevania game score. In the interview, she touches on the creation process, her other work, and her inspirations. OSV: How were you discovered by Konami? And how was it working for them? I believe you were employed by Konami for 2 [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.originalsoundversion.com/" target="_blank">Original Sound Version</a> has a fascinating <a href="http://www.originalsoundversion.com/?p=5413" target="_blank">interview with Kinuyo Yamashita</a>, composer of the original <i>Castlevania</i> game score. In the interview, she touches on the creation process, her other work, and her inspirations.</p>
<blockquote><p><b>OSV</b>: How were you discovered by Konami? And how was it working for them? I believe you were employed by Konami for 2 years, correct?</p>
<p><b>Yamashita</b>: So, I was about to graduate from my college and was looking for a job. There was a consultation office of employment opportunities, so I went there. I initially was looking to do hardware designing for musical instruments, but they could not find any of those for females. Then the officer recommended Konami saying “Their music department is looking for someone to work.” I must admit that I did not really know what Konami was, but I gave a shot because it was a music job after all. Konami&#8217;s entrance exam was really difficult. If I remember correctly, I think there was like up to the 4th exam. I finally got the job after passing all those tough exams. I was placed into the acoustic effect research lab, and that was when I met the Famicom for the first time. I tried a number of games there. The first project I was assigned to was Akumajou Dracula on Famicom Disk System, or Castlevania in the west. That was also the first composing experience for me.</p>
</blockquote>
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		<title>Phalanx Remake coming to Wii</title>
		<link>http://www.playoldgames.net/2009/11/phalanx-remake-coming-to-wii/</link>
		<comments>http://www.playoldgames.net/2009/11/phalanx-remake-coming-to-wii/#comments</comments>
		<pubDate>Thu, 12 Nov 2009 22:01:38 +0000</pubDate>
		<dc:creator>Jonathan</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[remake]]></category>
		<category><![CDATA[shmup]]></category>
		<category><![CDATA[SNES]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://www.playoldgames.net/?p=427</guid>
		<description><![CDATA[Despite the unbelievably strange box art, Phalanx is a good looking shmup. In 2001 it was ported to the GBA (with much better box art). Zoom, Inc. is working on a remake for Japanese Wii players. Hopefully it will be released elsewhere, since so-called &#8220;Wii-makes&#8221; are apparently the rage right now. Check out some screenshots [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_430" class="wp-caption aligncenter" style="width: 310px"><img src="http://www.playoldgames.net/wp-content/uploads/2009/11/phalanx_box.jpg" alt="Nothing says &quot;Hyper-Speed Shoot-Out in Space&quot; than an old dude with a banjo." title="phalanx_box" width="300" height="225" class="size-full wp-image-430" /><p class="wp-caption-text">Nothing says 'Hyper-Speed Shoot-Out in Space' than an old dude with a banjo.</p></div>
<p>Despite the unbelievably strange box art, Phalanx is a <a href="http://www.mobygames.com/game/snes/phalanx/screenshots" target="_blank">good looking shmup</a>. In 2001 it was ported to the GBA (with much better box art).</p>
<div id="attachment_431" class="wp-caption aligncenter" style="width: 266px"><a href="http://www.mobygames.com/game/snes/phalanx/screenshots/gameShotId,88512/"><img src="http://www.playoldgames.net/wp-content/uploads/2009/11/phalanx_game.gif" alt="Yeah, don&#039;t make fun of the banjo! (SNES)" title="phalanx_game" width="256" height="223" class="size-full wp-image-431" /></a><p class="wp-caption-text">Yeah, don't make fun of the banjo! (SNES)</p></div>
<p><a href="http://www.zoom-inc.co.jp/html/work.html" target="_blank">Zoom, Inc.</a> is working on a remake for Japanese Wii players. Hopefully it will be released elsewhere, since so-called &#8220;Wii-makes&#8221; are apparently the rage right now. Check out some <a href="http://game.watch.impress.co.jp/docs/news/20091111_328050.html" target="_blank">screenshots of the remake</a>.</p>
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		<item>
		<title>Fan-made Metroid 2 Remake</title>
		<link>http://www.playoldgames.net/2009/06/fan-made-metroid-2-remake/</link>
		<comments>http://www.playoldgames.net/2009/06/fan-made-metroid-2-remake/#comments</comments>
		<pubDate>Thu, 18 Jun 2009 20:42:11 +0000</pubDate>
		<dc:creator>Jonathan</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[fan-remake]]></category>
		<category><![CDATA[GameBoy]]></category>
		<category><![CDATA[Metroid 2]]></category>

		<guid isPermaLink="false">http://www.playoldgames.net/?p=353</guid>
		<description><![CDATA[The Metroid series of games has always been one of my favorites. Few other games have captured as well the sense of isolation, mystery and exploration. While Super Metroid is definitely my favorite of the bunch, Metroid 2 was the favorite GameBoy game in my collection when I was younger. Wandering around Planet SR388&#8242;s caverns [...]]]></description>
			<content:encoded><![CDATA[<p>The Metroid series of games has always been one of my favorites. Few other games have captured as well the sense of isolation, mystery and exploration. While Super Metroid is definitely my favorite of the bunch, Metroid 2 was the favorite GameBoy game in my collection when I was younger. Wandering around Planet SR388&#8242;s caverns and ruins helped me endure many long car trips in the back seat. This fan-made remake (using Metroid Zero Mission sprites and physics) looks fantastic!</p>
<p><object width="425" height="349"><param name="movie" value="http://www.youtube.com/v/fbsH5rGqL7o&#038;border=1&#038;color1=0x5d1719&#038;color2=0xcd311b&#038;hl=en&#038;feature=player_embedded&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/fbsH5rGqL7o&#038;border=1&#038;color1=0x5d1719&#038;color2=0xcd311b&#038;hl=en&#038;feature=player_embedded&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="425" height="349"></embed></object></p>
<p>Spotted at <a href="http://www.infendo.com/metroid/fan-made-metroid-2-remake-looks-awesome/" target="_blank">Infendo.com</a>.</p>
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