Glen Brogan has submitted this t-shirt design to Split Reason for production. How many of these options can you identify, and from what games?
Brush off the dust and have some fun!
If you’re a Mac user, you are familiar with Panic Inc. (and if you aren’t, you should be ashamed of yourself!). Producers of several fantastic programs, including FTP powerhouse Transmit and programming environment Coda, Panic Inc. certainly has a sense of humor. They recently commissioned Portland, OR area artist Lukas Ketner to produce package artwork for their main software offerings in a particular style:
Check out Panic’s blog for a better look at the artwork!
While some items on this list of failed consoles shouldn’t be there in my opinion (the bottom four items, actually), it’s still interesting to see what companies have tried over the years. The Nintendo 64 Disk Drive in particular is a curiosity.
Sometimes, it doesn’t matter if you’re a huge company like Sega or Atari. All it takes is one bad idea put into production to bankrupt you, which is the case with many of the systems on this list. Many had less than 20 games developed for them and one (Gizmondo) even had its founders linked to organized crime.
“…and I’m lost in Norfair.”
And then, something curious happens. A bomb placed haphazardly at the bottom of a vertical shaft explodes… and takes with it a chunk of the floor. This surprises me, because while I know certain floor and wall tiles are vulnerable to explosions, those had always been set apart with cracks. This section of floor, on the other hand, didn’t look any different from the rest of Norfair — an extrusion of what appeared to be purple bubbles of different diameters. Curious, I let the floor regenerate and bomb it again. And again it boils away beneath my bombs. So, I start rolling around to see what else I can destroy. A few more floor tiles evaporate, but ultimately this leads to nothing. Still, I’ve made an important discovery. I run to a nearby room and start bombing everywhere: on the floor, in the air, against the walls. And here’s where it all pays off, because a bomb placed at head height against a nearby wall as my spherical hero is lifted into the air by explosive force shatters a block. I bounce into it, Samus still tucked into a ball, and roll until I can go no further. Another bomb clears this latest obstruction, and another, and another, and suddenly I’ve uncovered an entirely new room. I’ve cracked the mystery of Zebes.
Nintendo’s Wii website has a series of articles called “Iwata Asks”. In these interviews Satoru Iwata, President of Nintendo Co. Ltd. talks with developers of upcoming Nintendo games to find out their thoughts on the titles they produced and the development process in general.
Coinciding with the recent release of New Super Mario Bros. Wii, Iwata sits down with the creator of Mario, Shigeru Miyamoto to talk about the mustachioed hero and the design choices that went in to NSMBW.
Iwata In this interview, we’re going to talk about New Super Mario Bros. Wii, but rather than diving straight into a discussion of the new title, I’d like to begin by talking about Mario’s roots. There will of course be a lot of readers who know all about this, but I think there are also people who are completely in the dark about how Mario began.
Miyamoto Yes, you’re right.
Iwata Shall we begin by talking about the period of Mario’s initial conception, when he was known as “Jumpman”?
Miyamoto Sure. Now, this is something I’ve been asked about in hundreds of interviews, so I’ll make it quick! (laughs)
Be sure to check out the rest of the interview!
Having acquired Taito, Square-Enix gained the rights to their back-catalog and is getting ready to release a remake of one of Taito’s RPG games: Estpolis 2 (called Lufia 2: Rise of the Sinistrals outside of Japan). Estpolis 2 is an RPG with a lot of Zelda-style dungeon puzzle elements. The official product website has opened with samples of music, artwork and voice acting to get you ready for its February 2010 release (in Japan)!
Square-Enix is going all-out for the remake, to be titled Estpolis: The Lands Cursed by the Gods. New artwork, 3D polygonal engine (similar to Final Fantasy IV‘s DS remake), and I believe there will be some voice acting in the game as well, if the website content is any indication.
The website lists the release date as February 25th, 2010, for ¥5,980 (currently about $68 US).