Posts Tagged ‘Metroid’

“It’s 8:35 a.m. on a Sunday morning…”

“…and I’m lost in Norfair.” Thus begins one of the best discussions I have read on what makes Metroid and Super Metroid so good. And then, something curious happens. A bomb placed haphazardly at the bottom of a vertical shaft explodes… and takes with it a chunk of the floor. This surprises me, because while […]

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Artwork: Metroid 2: Return of Samus

Fold-out poster included with Metroid II: Return of Samus for GameBoy (click for a larger .png). When I was a kid I had a larger wall poster of this with glow-in-the-dark paint on some of the details. Couldn’t tell you what happened to it, though.

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Hand-Made Retro: Metroid Plush

“I survived planet SR388 and all I got was this crappy Metroid.” I totally want this :D

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Video Game Inspired Desserts

Snack Or Die was born in February of 2007 when it dawned on me that I could make a goomba out of a cupcake. Cookies, cupcakes and other treats with a video game feel? Sounds great to me! Jocelyn currently has nearly 50 recipes up for making all kinds of treats, such as Triforce Lemon […]

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Groundbreaking: Metroid

August 6, 1986 saw the debut of one of Nintendo’s most recognizable and beloved franchises in its video game history, Metroid. Produced by the legendary Gunpei Yokoi, one of the more influential software and hardware designers at Nintendo, Metroid was a groundbreaking title in many areas. It was one of the first (if not the first) home video games that featured scrolling along both the X- and Y-axis, and starred a female protagonist, Samus Aran – a sharp contrast to the “Save The Princess” plot motif that was the norm at the time. But more-so than these achievements, what was truly groundbreaking was its non-linear gameplay and minimalist environments and music.

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