Posts Tagged ‘Samus’

Artwork: Metroid 2: Return of Samus

Fold-out poster included with Metroid II: Return of Samus for GameBoy (click for a larger .png). When I was a kid I had a larger wall poster of this with glow-in-the-dark paint on some of the details. Couldn’t tell you what happened to it, though.

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Groundbreaking: Metroid

August 6, 1986 saw the debut of one of Nintendo’s most recognizable and beloved franchises in its video game history, Metroid. Produced by the legendary Gunpei Yokoi, one of the more influential software and hardware designers at Nintendo, Metroid was a groundbreaking title in many areas. It was one of the first (if not the first) home video games that featured scrolling along both the X- and Y-axis, and starred a female protagonist, Samus Aran – a sharp contrast to the “Save The Princess” plot motif that was the norm at the time. But more-so than these achievements, what was truly groundbreaking was its non-linear gameplay and minimalist environments and music.

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